organized by Nina Gierasimczuk
The experimental paradigm of games has a lot to offer. Games are often much more attractive to subjects than traditional psychological tests. Recent possibility of making games available online to huge populations gives ways of extensive data collection. They allow studying topics that are otherwise experimentally hard to address: problem solving, multi-tasking, theory of mind, adaptive learning, communication, emergence of linguistic conventions, development of linguistic abilities in autistic patients, etc. Many of those topics come from traditionally humanistic disciplines, like linguistics, philosophy of language, and philosophy of mind. This workshop will gather researchers who use games for experimenting with and modeling various aspects of human cognition.
WORKSHOP FOLDER (including abstracts) AVAILABLE FOR DOWNLOAD!
I am very pleased to announce that the workshop will feature screenings of two films by Harun Farocki, acclaimed German artist and filmmaker. Special thanks go to his collaborator, Matthias Rajmann, for making this possible!
09:00 – 9:15 Welcome and coffee
Morning Session, chair: Nina Gierasimczuk
09:15 – 10:15 Frances Rosamond (Charles Darwin University), A Grand Experiment: The Hard Instance Stock Market
10:15 – 10:45 Federico Sangati (Fondatione Bruno Kessler), Playful Language Exercises in Classrooms
10:45 – 11:15 Coffee break
11:15 – 12:15 Michael Fellows (Charles Darwin University), The Systematic Design of Puzzle Type Games from Computational Problems in the Theory of NP-completeness
12:15 – 13:45 Lunch break
Afternoon Session, chair: Ana Lucia Vargas Sandoval
13:45 – 14:15 Harmen de Weerd (University of Groningen), Mind Games: The Effectiveness of Higher-order Theory of Mind in Games
14:15 – 15:15 Ivan Toni (Donders Institute Nijmegen), Neurocognitive Mechanisms for Human Communicative Innovations
15:15 – 15:45 Enkhbold Nyamsuren (University of Amsterdam), What Happens when Scientists Play Games?
15:45 – 16:00 Coffee break
16:00 – 16:35 Screening of the film Parallel I-IV by Harun Farocki and Matthias Rajmann.
17:00 – 20:00 General Conference Program
09:00 – 09:15 Coffee
Morning Session, chair: Sanne Kosterman
09:15 – 10:15 Han van der Maas (University of Amsterdam), The Number Game: An Educational Game and Challenge for Cognitive Modelling
10:15 – 10:45 Sanna Muijlaert and Willempje Vrins (Center for Applied Games), Parkinson and Play: Using Games to Battle Cognitive Decline
10:45 – 11:15 Coffee break
11:15 – 12:15 Thomas Bolander (Danish Technical University), DigiPlay: An Adaptive Vocabulary Acquisition System with Tangible User Interface for Low-Functioning Autists
12:15 – 13:45 Lunch break
Afternoon Session, chair: Zoé Christoff
13:45 – 14:15 Corrado Grappiolo (Computer Games and Interaction Design, Alten Netherlands), Interaction-based Group Identity Modelling: A Computational Framework for Social Synthetic Environments
14:15 – 15:15 Niels Taatgen (University of Groningen), Games that Make You Smart
15:15 – 15:45 Sanne Kosterman (University of Amsterdam), Learning in Games through Social Networks
15:45 – 16:00 Coffee break
16:00 – 16:35 Screening of the film Serious Games I-IV by Harun Farocki.
17:00 – 20:00 General Conference Program